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3 Pokemon Games That Didn't Get the Appreciation They Earned

Following a taste of world peace thanks to Pokemon Go, it's beyond doubt that the monster collecting franchise stands as one of the most popular gaming titles around. The iconic Pikachu is just as recognizable as Mickey Mouse, perhaps even more. The persistent excitement surrounding trading card values ensures almost daily Pokémon news stories. It would be difficult to find a pocket monster game that didn't sell at least a few million units. Remarkably, unofficial Pokémon games go viral every year.

Yet in spite of that pervasiveness and fame, some Pokémon games that are totally underappreciated. These are titles that didn't get their proper due, or were buried by the excitement of the mainline series. These are Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, this list will not be just one more recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokémon Ranch: The Chill Forerunner

Too many Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Sure, modern titles include small features like these in modern games—players may play with your monsters in bases. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokémon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch said Ranch was a poor if not outright hideous game. It's not my goal to dispute these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a ranch where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.

Ranch was released long before Stardew Valley sparked the lasting craze of comfort gaming. It was prior to the rise of idle games, and the Let's Play popularization of watching games you aren't playing. Most people never realized that Ranch's proposal to observe your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a live stream focused on running the game 24/7. The streamer who operates the channel states that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Tactical Board Game Lost

Are you aware that Pokemon once had an official tabletop game with action figures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible form. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb strategy game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment reads, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter declared. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Technical problems, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Silly Experiment

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a full belt of ineffective monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is tasked with breeding the ultimate version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to pause before they can train their Magikarp further. But it is clear throughout the experience that Select Button appreciated and got the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.


With numerous core games and spin-offs, chances are that I omitted that one Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly despite argu

By

Casey Harris

A seasoned sports analyst with over a decade of experience in professional betting and statistical modeling.

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